In D&D most Rangers that aren't named Drizzt Do'Urden tend to be a solitary and sullen bunch. Aragorn's spell list would benefit from alarm, animal friendship, cure wounds, detect poison and disease, hunter’s mark, jump, longstrider, darkvision, find traps, lesser restoration, pass without a trace, nondetection, locate creature, and swift quiver. His Hunter abilities would be Horde Breaker, Multiattack Defense, Whirlwind Attack, and Evasion. Aragorn's Fighting Style would be Dueling. His Natural Terrain would be grassland at level one, forest at level six, and coast at level fourteen. His Favored Enemies would be goblins and orcs at level one, undead at level 6, and trolls at level 14. Dungeon Delver, Durable, Healer, Inspiring Leader, Keen Mind, Mobile, Mounted Combatant, Resilient, Savage Attacker, Sentinel, or Skulker. If the Feat rules are used, then Aragorn would benefit from Alert, Athlete, Charger. His alignment would fall squarely into Lawful Good. In terms of starting skills, he would have Athletics, Animal Handling, Investigation, Survival, and Stealth. While he was raised in Rivendell, he became a Ranger in his teens and spent many years living in the wilderness. In terms of background, Aragorn would be an Outlander.
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